Weapons are the most knowable system in Anime Astral Simulator: exactly seven swords, every multiplier published on the developer’s Trello, and a clear best answer. This is the full table, the upgrade math, and the correction to a claim about Update 1 that half the internet copied wrong. Values are community- reported from the official Trello — verify in-game.
The full weapon table (official Trello values)
| Weapon | Base | 1★ | 2★ | 3★ |
|---|---|---|---|---|
| Sungo Dagger | 4.5x | 5.6x | 6.8x | 7.9x |
| Yozu | 2.8x | 3.4x | 4.1x | 4.8x |
| Dragon Z Blade | 2x | 2.5x | 3x | 3.5x |
| Mom Sword | 1.5x | 1.9x | 2.2x | 2.6x |
| Saw Sword | 1.3x | 1.7x | 2x | 2.4x |
| Great Axe | 1.2x | 1.6x | 1.9x | 2.2x |
| Slingshot | 1.1x | 1.4x | 1.7x | 1.9x |
Two things jump out. First, the gap at the top: Sungo Dagger’s base (x4.5) nearly matches Yozu’s 3-star (x4.8) — landing one Sungo outvalues fully starring the second-best sword. Second, the floor is flat: the bottom four swords live within x0.4 of each other at base, so early on, any sword beats agonizing over which sword.
How to get them and star them up
All seven roll from the Sword Banner in the Lobby Arena, paid with Sword Tokens from Trials, Titan Defense and the arena. Duplicates fuse into star upgrades (Base → 1★ → 2★ → 3★) — the exact opposite of fighters, whose dupes can only be deleted or fed to craft recipes, so never trash a sword dupe.
What’s not published: per-weapon roll rates and rarities. Sportskeeda reports the swords carry rarities from Common up to Secret that drive their banner odds, but no per-weapon assignment has surfaced — our weapons pages leave the rarity field blank rather than guess. Community footage and the value spread strongly imply Sungo Dagger is the rare one; how rare is anyone’s guess, and there’s no reported pity on the Sword Banner (unlike the Star gachas — see how summoning works).
The dual-wield multiplier most players skip
The +1 Sword Equip gamepass lets you carry two swords at once, stacking both multipliers — and it’s buyable with F2P Tickets in the ticket store, no Robux required. Community gamepass rankings put it top-three behind Fast Click and Remote Star, and the math supports that: two mid swords out-multiply one good one, and a Sungo + Yozu endgame pair is the strongest weapon setup reported. The ticket funding route (roughly 6,300 tickets currently sit in codes) is covered in the F2P Tickets guide.
”Update 1 added 7 weapons” — no, it didn’t
A correction worth being loud about, because several wikis and roundups copied it: Update 1’s patch notes do not say “+7 weapons”. The official Trello changelog says “+7 New Avatars” — the Solo City back-slot avatar roster (Beleon, Baruke, Tusko, Antaro, Gotu, Keng, Gogun). The game has had the same seven swords since release; Update 1 added zero. If you came here from a “+7 new weapons in Update 1” headline, the real new-gear story that patch was avatars and the shadow system.
Budgeting Sword Tokens (the practical part)
Sword Tokens have three reported faucets, and they rank by effort. Hourly Trials are the baseline — show up at XX:30, leave with tokens for several rolls alongside every other currency. Titan Defense pays them passively during AFK sessions (exact rates undocumented, like most of that mode). The arena is the third reported source. Practical cadence for a mid-game account: roll the banner whenever you bank a session’s tokens rather than stockpiling — there’s no reported pity to save toward and no banner rotation to time, so every roll is the same lottery ticket. One community clip showed a starring session consuming ~389 tokens, which gives you a feel for the fusion economy: stars are a long-haul project, not an afternoon.
What we’d still like verified: per-roll token cost (footage varies), whether Luck potions touch the banner, and the per-weapon rarity table Sportskeeda alludes to. The weapons database carries the blanks openly.
Where weapons fit your build
Weapons are the third multiplier layer — smaller than your fighter and stacking with avatars and shadows. The practical order for a new account (argued in full in the beginner guide): roll your world’s Star first, but never skip the free sword — Trials hand out Sword Tokens passively, a x1.5+ multiplier early is enormous relative to its cost, and every upgrade after it compounds. Keep rolling the banner with surplus tokens, fuse every dupe, and hold out for the dagger.
Which slot to chase this week (a decision tree)
If you’re deciding where this week’s grind goes, the slots rank by effort-to-multiplier honestly assessed. No sword yet? Trivial fix — one Trials session funds rolls, and any sword is pure profit. Bottom-four sword at base? Keep rolling; you’re chasing Dragon Z Blade or better, not stars on a Slingshot. Dragon Z or Yozu in hand? Now stars compete with the fighter gacha for your attention — and the fighter usually wins, because a Mythic at guaranteed 1,000-roll pity moves your total more than a sword star. Sungo Dagger landed? Congratulations, you’ve finished the interesting part; everything after is fusing toward x7.9 while shadows and avatars carry your remaining upside. At every stage the sword work happens passively off Trials tokens — which is exactly why “don’t skip the free sword” is the rule, and “grind the banner all day” never is.
TL;DR
Sungo Dagger is the best weapon in the game (x4.5 → x7.9, official values); roll the Sword Banner with Trial tokens, fuse dupes for stars, dual-wield via the ticket-store gamepass — and ignore anyone telling you Update 1 added seven new ones.