How Summoning Works in Anime Astral Simulator: Rates, Pity & Rarity Ladder

Anime Astral Simulator's gacha explained — the 9-tier rarity ladder, Mythic 1,000 / Secret 10,000 pity, why Divines have none, and how every other gacha differs.

Anime Astral Simulator publishes no summon rates — not on the Star, not on any banner. What players have instead is a reverse-engineered picture built from the developer’s Trello, official changelogs and thousands of community rolls. This guide is that picture: the rarity ladder, the pity thresholds, and the quirks that waste rolls if you don’t know them. Everything is community-reported — verify in-game.

The rarity ladder: 9 tiers

From the Trello and roster data, fighter rarities run:

Common → Uncommon → Rare → Epic → Legendary → Mythic → Crafted → Secret → Divine

Three notes on that ladder. The Trello spells it Mythic (you’ll see “Mythical” on some sites). Crafted is a pseudo-tier — craft-machine units like Sung Ice that slot between Mythic and Secret in power rather than dropping from the gacha. And the top two tiers are hidden from the summon table until pulled — the full mechanic is in our secret fighters guide. Power scales hard with the ladder and with world: Solo City’s floor (x175 Common) is above Ninja Village’s Secret. Browse every multiplier in the fighters database.

The pity system (the only math you can trust)

TierPity thresholdStatus
LegendaryExists, number unknowncommunity-reported
Mythic1,000 summonscommunity-reported
Secret10,000 summons (was 15,000)reduction confirmed in the official QoL changelog
DivineNonecommunity consensus

Three practical consequences:

  1. Mythic pity is your planning unit. 1,000 rolls = one guaranteed Mythic. Everything in our tier list is built around that checkpoint.
  2. Pity is per gacha. Splitting rolls across two worlds’ Stars doubles your distance to every threshold. Commit to one.
  3. Divines are a windfall, not a goal. No pity means no guarantee at any roll count — community reports include six-figure roll sessions for one Divine. Budget accordingly (ideally with free tickets — see the F2P Tickets guide).

On rates: any specific percentage table you see online is uncited — the only official statement is the QoL changelog’s “increased the chances of obtaining Secret and Divine units from Stars”, with no numbers. We don’t reprint guesses.

A short history of the pity changes

Worth knowing because it shows the developer will move these numbers. At release (May 29), Secret pity sat at 15,000. The QoL update a few days later cut it to 10,000 and buffed Secret/Divine chances — that’s the changelog confirmation we lean on. Update 1 then added the Hunter Class Gacha with a visible Legendary pity counter in its UI, the first gacha in the game to show one — a hopeful sign the team is warming to transparency. Nothing has been announced for Divine pity, but it’s the most-requested change in every community space we track. If it lands, half the strategy advice on this page softens.

Budgeting a pity run (an example)

Say you’re in Titan Wall and want Erwon Smith (Mythic, x328). The plan isn’t “roll until it drops” — it’s: confirm you can afford ~1,000 rolls of Yen at your current income, turn on auto-roll with Remote Star, and farm Titan Defense while the counter climbs. The Mythic is then a scheduled outcome, not a hope. The same logic at 10x scale governs a Secret campaign — and at any scale it argues for never splitting your rolls. What it doesn’t budget for is a Divine, because nothing can: no pity, no schedule, no plan. That asymmetry — plannable Mythics and Secrets, lottery Divines — is the single most useful thing to internalize about this game’s gacha, and it’s why our tier list ranks “realistic targets” separately from raw ceilings.

Star machine quirks that waste rolls

  • Auto-roll cancels if you walk away from the Star NPC — unless you own the Remote Star gamepass (buyable with F2P Tickets in the ticket store). Park your character or buy the pass before long sessions.
  • Duplicates don’t fuse. Spare fighters can only be deleted — or consumed by craft recipes, so check your world’s craft machine before cleaning inventory (Sung Ice eats 3x Sung TimeSkip).
  • Luck effects are murky. The Trello FAQ says each gacha “uses its own luck”; whether Luck potions move Star odds is genuinely unsettled in community testing. Don’t bank a session on them.

The other gachas (and how they differ)

The Star is one of many machines, and per the Trello FAQ each gacha rolls its own independent luck:

  • Per-world progression gachas — Dojoutsu (Ninja Village), Races (Namek City), Haki (Wano Island), Family/Titan Banner (Titan Wall), Hunter Class (Solo City, visible Legendary pity). Token-fed, buff your stats rather than summoning units.
  • Avatar gachas — the parallel back-slot roster, one pool per world. Same hidden-Secret behavior, separate pity track.
  • Sword Banner — Lobby Arena, rolled with Sword Tokens. Opposite duplicate rule: spare swords fuse into star upgrades.
  • Cosmic Gacha — added in Update 1.5, pays bonuses and Timeless Keys; rates unpublished.

The meta-lesson for new players (expanded in the beginner guide): summoning is five separate economies, not one. Feed each machine its own token from its own grind loop, keep the Star auto-rolling, and treat every number in this guide as community-reported until the developer finally publishes real rates.

Sources

FAQ

What are the summon rates in Anime Astral Simulator?

Not published. The developer has never released per-rarity percentages for any gacha, and third-party rate tables you may see elsewhere are uncited — treat them as guesses. Pity numbers are the only reliable math.

What pity systems does the game have?

Community-reported: Mythic at 1,000 summons, Secret at 10,000 (officially lowered from 15,000 in the QoL update), a Legendary pity with an unknown threshold — and no Divine pity at all.

Do Luck potions affect Star summons?

Unclear. The official Trello FAQ says each gacha uses its own luck and that drop percentages elsewhere aren't affected. Test with a small batch before committing a big session — community evidence is mixed.

Can I fuse duplicate fighters?

No — duplicate fighters can only be deleted or consumed by craft recipes (community-reported). Weapons are the opposite: sword duplicates fuse into star upgrades.