Anime Astral Simulator Ninja Village Guide: Quest Chain, Itachi & Best Rolls

A full World 1 walkthrough for Anime Astral Simulator — the Tobi-to-Kaguya quest chain, the hidden Itachi boss, Doujutsu rolling and when to leave for Namek City.

Ninja Village is Anime Astral Simulator’s brutal on-ramp: tanky starter mobs, no free pet, no tutorial — and then it quietly becomes one of the most revisited zones in the game thanks to a hidden boss. This is the full World 1 walkthrough: the chain, the rolls, the secret portal, and the exit criteria. Counts and rates are community-reported — verify in-game.

Before you fight anything

Redeem the codes — roughly 6,300 F2P Tickets across 36 codes, plus the potions that make the rough first hour bearable (the F2P Tickets guide covers what to buy; Fast Click first). Pop XP/Power/Yen potions, start feeding Yen into the World 1 Star, and turn on auto-roll — it keeps rolling while you farm, with the caveat that it cancels if you walk away from the machine without the Remote Star pass.

The quest chain (community-reported counts)

Tobi x25 → Kisame x25 → Pain x15 → Madara x10 → Kaguya x5 — Kaguya carries roughly 2B HP per community footage. Finish the chain, collect the World Quest, and the World Token buys your teleport to Namek City. Two quirks to expect: the quest text and NPC nameplates occasionally disagree on spellings (an in-game inconsistency, not your confusion), and each boss has a reported low-chance avatar drop — a nice bonus, not a farm target, since the avatar gacha covers the slot anyway.

No recommended power exists for any step — nobody has published one — so the chain is simply paced by your damage. If a tier feels like a wall, that’s your cue to roll and upgrade before grinding on.

What to roll while you chain

  • The Star: your exit ticket is Jeraya (Legendary, x15) at minimum, ideally Minoto (Mythic, x31 — guaranteed by the 1,000-roll pity). Do not chase Hashiromo (Secret, x194) here: Secret pity is 10,000 rolls and later worlds’ commons outscale it — the math is in our tier list.
  • Doujutsu: World 1’s passive gacha, 10 tokens a roll from local enemies, best result showing 1.2% in the UI. Cheap, permanent, always rolling.
  • Trials at XX:30: the Lobby Arena hourly window (Trials) drops Sword Tokens among everything else — grab your first weapon early; even a x1.5 sword is enormous in World 1.

Itachi: the reason you’ll come back

Hidden behind a side-quest portal is Itachi, World 1’s secret boss. At launch he was a curiosity; since Update 1.5 he’s infrastructure — community reports give him a ~5% Timeless Key drop, and one key is the entry fee for the Timeless Raid. That makes a returning endgame player’s loop: portal in, kill Itachi, repeat until a key lands. The Ninja Raid gamemode also lives here, though almost nothing about it is verified (single source, 0.1% accessory drop — our page keeps it minimal).

Update 1.5 also added Ninja Progression — Ninja Tokens off mini-bosses (2–3 per kill, reported) feeding chance-based upgrade rolls (~15% and ~50% steps in community footage, and yes, failed rolls eat the tokens) — so the world now has a permanent upgrade sink of its own. Between the keys, the tokens and the boss-avatar lottery, World 1 ends up with more endgame foot traffic than Worlds 2–3 combined.

The first-hour reality check

Two expectations worth setting. First, the difficulty: community reviews consistently flag the opening as the harshest stretch in the game — the first mobs carry roughly 7,500 HP (community footage) against a fresh account with no starter pet, which is why the codes-and-potions step above isn’t optional flavor, it’s the on-ramp. Second, the jank: this world shipped with a duplicate-NPC naming bug (two different Kisame-named targets in the same chain confused early players into thinking their quest was broken — it wasn’t), and quest text spellings drift from nameplates. When a kill isn’t counting, double-check you’re hitting the quest’s target and not its name-twin before assuming a bug.

While you’re here, set the two habits that pay all game: hit equip-best with the power filter after every roll session, and toggle auto rank-up at the rank machine (rank-ups briefly dip your damage as the new multiplier kicks in — don’t panic mid-boss). Both are covered in depth in the beginner guide, and the summoning guide explains the pity math behind the “Mythic then leave” rule below.

When to leave

The beginner guide’s rule applies cleanly here: Legendary minimum, Mythic if your Yen holds out, then go. Everything in Namek City outscales everything here (its Common is x11 against Jeraya’s x15), and World 2 holds the single best upgrade roll in the game. Ninja Village will still be waiting when you come back for keys.

Sources

FAQ

How do you complete Ninja Village?

Clear the kill chain — Tobi x25, Kisame x25, Pain x15, Madara x10, Kaguya x5 (community-reported counts) — collect the World Quest, and buy the Namek City teleport with the World Token.

Where is Itachi in Anime Astral Simulator?

Behind a side-quest portal in World 1 — he's a hidden secret boss. Since Update 1.5 he reportedly drops a Timeless Key at around 5%, making him the key farm for Timeless Raids.

What should you roll in Ninja Village?

The World 1 Star until you own Jeraya (Legendary) or ideally Minoto (Mythic, guaranteed by 1,000-roll pity), plus Doujutsu rolls at 10 tokens each. Don't chase the Secret here — it ages badly.

Why is the start so hard?

Community consensus: the early mobs are tanky and there's no starter pet. Redeem the codes first — the potions and tickets carry your first hour.