Anime Astral Simulator Hunter Class Gacha: Tokens, Pity & What's Still Unknown

How the Hunter Class Gacha works in Anime Astral Simulator — Hunter Token farming, the first visible pity counter in the game, and exactly which numbers remain unpublished.

The Hunter Class Gacha is Solo City’s progression system — confirmed by name on the official Trello’s world card, themed on Solo Leveling’s hunter classes, and notable for one genuinely new thing: the first visible pity counter in Anime Astral Simulator. It’s also the system with the most unpublished numbers in the game, so this guide is split honestly into what’s known, what’s inferred, and what’s simply missing. Verify everything in-game.

What’s confirmed

  • It exists and where: the Trello’s Solo City card lists “Hunter Class Gacha” alongside the Gates gamemode — it’s the World 5 entry in the per-world passive-gacha series (DoujutsuRacesHakiFamily → Hunter Class).
  • What it’s for: community footage shows rolls raising your power multiplier, the same job its predecessors do.
  • The currency: Hunter Tokens, earned from Gates and Solo City kills — see below for why that’s the whole strategy.

What’s reported (community, unverified)

  • Visible Legendary pity. Streams show a pity counter in the gacha UI at the Legendary tier — a first for this game, where every other pity number (Mythic 1,000, Secret 10,000) had to be reverse-engineered or pulled from changelogs, as our summoning guide covers. The threshold behind the counter hasn’t been published; whatever your in-game counter says is the truth.
  • Roll costs appear token-cheap per pull in footage, but nobody has posted a cost table.

What’s unknown (and we won’t guess)

Class names. Per-class bonuses. Rarity tiers within the gacha. Base rates. The Legendary pity threshold. Whether Luck potions apply. None of this is published anywhere we track — not on the Trello, not in any guide site or video we’ve indexed. Any site listing specific hunter classes with percentages is, as of our last check, inventing them. This page updates the day real numbers surface; until then, treat the gacha as a black box that reliably makes your multiplier bigger.

The strategy is really a Gates strategy

Hunter Tokens have exactly one faucet: Gates and Solo City kills. Trials — the source of every other upgrade currency — do not drop World 5 tokens as of Update 1, a caveat that surprised enough players to become a community talking point. So your Hunter Class progress is your gate attendance:

  1. Camp the spawn timer (~7–10 minutes, sources conflict) near the craft area.
  2. Run the easiest rank you clear fast — token income scales with kills, and easy gates die faster. You’re also rolling Arise attempts and Range progress on the same runs.
  3. Feed tokens into the gacha as they come; with a visible pity, there’s no reason to stockpile (no banner rotation has been reported).

If you’re not in Solo City yet, there is nothing to optimize — the beginner guide route gets you there, and the F2P Tickets guide funds the gamepasses that speed the trip.

How it compares to the other world gachas

Context makes the black box less mysterious. Every world ships one progression gacha, and the pattern is consistent enough to set expectations:

WorldGachaBest documented roll
Ninja VillageDoujutsu1.2% top roll, 10 tokens each
Namek CityRacesSaiyan, reported 2x Power
Wano IslandHakiReported 2.5x tap-power
Titan WallFamilyUndocumented
Solo CityHunter ClassUndocumented + visible pity

The trend line: each world’s gacha tends to pay bigger multipliers than the last (it has to — enemy HP scales accordingly), so the reasonable expectation for Hunter Class is “the strongest passive gacha in the game, numbers TBD.” That’s an inference from the pattern, clearly labeled as one — not data. The visible pity counter is the other tell: the developer is experimenting with transparency in the newest system first, which bodes well for the rates eventually being published rather than datamined.

Where it ranks among upgrades

We score Hunter Class 4/5 priority on the upgrades database — late-game core, but behind Races’ reported 2x Saiyan roll as a single spike (full reasoning in the upgrade priority guide). The honest caveat attached to that score: we’re ranking a system whose numbers nobody outside the dev team has seen. It earns the slot on structural grounds — it’s World 5’s only multiplier sink, fed by content you’re farming anyway. When the rates finally leak, the score gets revisited like everything else on this wiki.

Sources

FAQ

What does the Hunter Class Gacha do?

It's Solo City's progression gacha — rolls raise your power multiplier, the same job the Dojoutsu, Races, Haki and Family gachas do in earlier worlds. Class names, bonuses and rates are not published yet.

How do you get Hunter Tokens?

From Gates and Solo City kills only — Trials do not drop World 5 tokens as of Update 1, so there's no Lobby shortcut. Community-reported, verify in-game.

Does the Hunter Class Gacha have pity?

Yes — it's the first gacha in the game with a visible pity counter in its UI, reported at the Legendary tier. The threshold number hasn't been published; check the counter in-game.

Is it worth rolling before maxing other upgrades?

If you're in Solo City, yes — Hunter Tokens have no other sink, and the gacha is the world's main multiplier system. Earlier players can't roll it at all.